| 517. |
|
Liftlands
|
-1
|
-4
|
-9
|
Doublecap / Doublecap |
| 1202. |
|
Petal Runner
|
-1
|
-22
|
-6
|
Nano Park Studios / iam8bit Presents |
| 516. |
|
In The Valley of Gods
|
-1
|
-6
|
-14
|
Campo Santo / Campo Santo |
| 515. |
|
M.I.N.S.K.
|
-1
|
-4
|
-8
|
sodesign / sodesign |
| 1018. |
|
Carbon
|
-1
|
-8
|
+30
|
Hardwired Studios LTD / Hardwired Studios LTD |
| 1402. |
|
Stormbinders
|
-1
|
-16
|
-1
|
Destructive Creations, Innominate Games / Slitherine Ltd. |
| 309. |
|
OPUS: Prism Peak
|
-1
|
-3
|
-5
|
SIGONO INC. / Shueisha Games |
| 1459. |
|
Factory Town 2: Paradise
|
-1
|
-6
|
+54
|
Erik Asmussen / Erik Asmussen |
| 1209. |
|
Trade Tales
|
-1
|
-19
|
+26
|
Brick Geek / Brick Geek |
| 308. |
|
The Guild - Europa 1410
|
-1
|
-9
|
+9
|
Ashborne Games / THQ Nordic |
| 510. |
|
Kinstrife
|
-1
|
-4
|
-6
|
Finitude / Finitude |
| 1212. |
|
RAEV: Kingdom on the Distant Shores
|
-1
|
-23
|
+1
|
RAVINE Games / V Publishing |
| 1497. |
|
Kaido Genkai: An Anime Racing RPG
|
-1
|
+44
|
+105
|
Karoshi Electric Company / Karoshi Electric Company |
| 340. |
|
The Path Into The Abyss
|
-1
|
-3
|
-5
|
MXR Productions / MXR Productions |
| 638. |
|
Surfpunk
|
-1
|
-
|
+101
|
Double Stallion / Double Stallion |
| 1057. |
|
silkbulb test
|
-1
|
-17
|
+2
|
Tim Oxton / oxblud |
| 307. |
|
Akatori
|
-1
|
-4
|
+12
|
Contrast Games / Contrast Games |
| 1410. |
|
Miss Paint
|
-1
|
-10
|
+46
|
Twice Twice Studios / Twice Twice Studios |
| 1357. |
|
Gladiators Manager
|
-1
|
-24
|
-10
|
Ancient Games, Gambit Games / Creative Forge |
| 295. |
|
I Am Jesus Christ
|
-1
|
-4
|
-3
|
Space Boat Studios / PlayWay S.A. |
| 294. |
|
WILL: Follow The Light
|
-1
|
+16
|
+26
|
TomorrowHead Studio / TomorrowHead Studio |
| 281. |
|
Cheap Car Repair
|
-1
|
-2
|
-10
|
Little Dog Games / Simplicity Games, PlayWay S.A. |
| 1451. |
|
Haunted Room! Urami-chan
|
-1
|
-15
|
+8
|
Minimum Box / 15 Industry |
| 268. |
|
SpeedRunners 2: King of Speed
|
-1
|
+5
|
+11
|
Fair Play Labs / tinyBuild |
| 633. |
|
DELIVERY MUST COMPLETE
|
-1
|
-4
|
+9
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |