Steam Top Wishlist

# Game 1D 7D 30D Developer/Publisher
517. Liftlands -1 -4 -9 Doublecap / Doublecap
1202. Petal Runner -1 -22 -6 Nano Park Studios / iam8bit Presents
516. In The Valley of Gods -1 -6 -14 Campo Santo / Campo Santo
515. M.I.N.S.K. -1 -4 -8 sodesign / sodesign
1018. Carbon -1 -8 +30 Hardwired Studios LTD / Hardwired Studios LTD
1402. Stormbinders -1 -16 -1 Destructive Creations, Innominate Games / Slitherine Ltd.
309. OPUS: Prism Peak -1 -3 -5 SIGONO INC. / Shueisha Games
1459. Factory Town 2: Paradise -1 -6 +54 Erik Asmussen / Erik Asmussen
1209. Trade Tales -1 -19 +26 Brick Geek / Brick Geek
308. The Guild - Europa 1410 -1 -9 +9 Ashborne Games / THQ Nordic
510. Kinstrife -1 -4 -6 Finitude / Finitude
1212. RAEV: Kingdom on the Distant Shores -1 -23 +1 RAVINE Games / V Publishing
1497. Kaido Genkai: An Anime Racing RPG -1 +44 +105 Karoshi Electric Company / Karoshi Electric Company
340. The Path Into The Abyss -1 -3 -5 MXR Productions / MXR Productions
638. Surfpunk -1 - +101 Double Stallion / Double Stallion
1057. silkbulb test -1 -17 +2 Tim Oxton / oxblud
307. Akatori -1 -4 +12 Contrast Games / Contrast Games
1410. Miss Paint -1 -10 +46 Twice Twice Studios / Twice Twice Studios
1357. Gladiators Manager -1 -24 -10 Ancient Games, Gambit Games / Creative Forge
295. I Am Jesus Christ -1 -4 -3 Space Boat Studios / PlayWay S.A.
294. WILL: Follow The Light -1 +16 +26 TomorrowHead Studio / TomorrowHead Studio
281. Cheap Car Repair -1 -2 -10 Little Dog Games / Simplicity Games, PlayWay S.A.
1451. Haunted Room! Urami-chan -1 -15 +8 Minimum Box / 15 Industry
268. SpeedRunners 2: King of Speed -1 +5 +11 Fair Play Labs / tinyBuild
633. DELIVERY MUST COMPLETE -1 -4 +9 Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher.