| 637. |
|
Revelation of Decay
|
-1
|
-5
|
-24
|
狼猫游戏 / Wolfy Cat / XD |
| 638. |
|
KILLER INN
|
-1
|
-8
|
-14
|
Square Enix, Tactic Studios / Square Enix |
| 639. |
|
Menherarium
|
-1
|
-8
|
-21
|
テスカトリポカ / Phoenixx Inc. |
| 640. |
|
Blighted
|
-1
|
-2
|
-11
|
DrinkBox Studios / DrinkBox Studios |
| 650. |
|
Kyoryu
|
-1
|
-7
|
-35
|
Floating Rock Studio / Floating Rock Studio |
| 651. |
|
Teatopia
|
-1
|
-6
|
-35
|
Yixin Games / Thermite Games |
| 654. |
|
HYPERFUNK
|
-1
|
-4
|
-6
|
Team Reptile / Team Reptile |
| 658. |
|
Ruina Remake
|
-1
|
-3
|
-18
|
广州天闻角川动漫有限公司 / WhisperGames |
| 659. |
|
Fallen Tear: The Ascension
|
-1
|
-3
|
-24
|
Winter Crew Studios / CMD Studios |
| 660. |
|
Vicious Red
|
-1
|
-6
|
-37
|
HORNS AND HOOVES STUDIO / HORNS AND HOOVES STUDIO |
| 667. |
|
Sword & Shield Simulator
|
-1
|
-4
|
-36
|
Wildlands Interactive / Wildlands Interactive, Ultimate Publishing |
| 677. |
|
Dragon Shelter
|
-1
|
-1
|
-16
|
Wild Forest Studio / Wild Forest Studio |
| 679. |
|
Engines Of Destruction
|
-1
|
+7
|
-10
|
ReEngage Developments Ltd / ReEngage Developments Ltd |
| 681. |
|
One Move Away
|
-1
|
-10
|
-37
|
Ramage Games / Playstack |
| 683. |
|
Neverlooted Dungeon
|
-1
|
-8
|
-28
|
Wild Mage Games / Wild Mage Games |
| 685. |
|
LOW-FI
|
-1
|
-8
|
-44
|
IRIS VR Inc. / IRIS VR Inc. |
| 692. |
|
Metropolisim
|
-1
|
-7
|
-43
|
Roy H / Roy H |
| 703. |
|
Glaciered
|
-1
|
+2
|
-29
|
Studio Snowblind / PLAYISM |
| 705. |
|
Medieval Frontiers
|
-1
|
-4
|
-39
|
Active Fungus Studios / GameHunters, PlayWay S.A. |
| 712. |
|
AIKODE
|
-1
|
-4
|
-37
|
ACE_19111545 / ACE_19111545 |
| 715. |
|
Dead On Arrival
|
-1
|
+8
|
-26
|
Recursive Games LLC / Recursive Games LLC |
| 716. |
|
Better Than Dead
|
-1
|
+9
|
+565
|
MONTE GALLO / MicroProse Software |
| 717. |
|
Plague Lords
|
-1
|
-4
|
-30
|
Red Unit Studios / HypeTrain Digital |
| 718. |
|
The Occultist
|
-1
|
+45
|
+15
|
DALOAR / Daedalic Entertainment |
| 720. |
|
DELIVERY MUST COMPLETE
|
-1
|
+2
|
+31
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |