| 823. |
|
Whisk
|
-2
|
-23
|
-71
|
Double Dusk Inc. / Double Dusk Inc. |
| 1968. |
|
Airtight City 2.0 : Awakening
|
-1
|
-23
|
-170
|
Cuber.Chen, Maintain Sharp Edges / Maintain Sharp Edges, Cuber.Chen |
| 1460. |
|
Arenus
|
+2
|
-23
|
-132
|
Arvus Games / Arvus Games |
| 1551. |
|
Mossfield Origins
|
-1
|
-23
|
-125
|
Studio Any Percent / Studio Any Percent |
| 1955. |
|
Double Whammy
|
-2
|
-23
|
-141
|
SGI / SGI |
| 1518. |
|
Hibernaculum
|
-
|
-23
|
-121
|
Victor Pflug / Mords |
| 1303. |
|
Tom the postgirl
|
-
|
-23
|
-116
|
Oopsie Daisies, ARTE France / ARTE France |
| 828. |
|
WorldShards
|
-2
|
-23
|
-74
|
L1523kick Games / L1523kick Games |
| 845. |
|
Endurance Motorsport Series
|
-3
|
-23
|
-68
|
KT Racing / Nacon |
| 1888. |
|
Edenfall: Legacy of the First Wardens
|
-4
|
-23
|
+546
|
Everflux Games / Everflux Games |
| 1002. |
|
Darkfallen Survivors
|
-2
|
-23
|
-89
|
RasterGames / RasterGames |
| 1552. |
|
Photography Simulator Wildlife Prologue
|
-
|
-23
|
-123
|
Madnetic Games / Madnetic Games, PlayWay S.A. |
| 1000. |
|
Train Station Project
|
-3
|
-23
|
-79
|
TSP Team / RockGame S.A. |
| 1808. |
|
House 2
|
-1
|
-23
|
-27
|
Bark Bark Games / Glowstick Entertainment |
| 825. |
|
ASCENDANT
|
-1
|
-23
|
-78
|
PlayFusion / PlayFusion |
| 1222. |
|
DoubleShake
|
-1
|
-23
|
-117
|
Rightstick Studios, LLC / Limited Run Games |
| 922. |
|
Dead Watch
|
-
|
-23
|
-53
|
Doctor Shinobi / Doctor Shinobi |
| 1211. |
|
DOWNHILL
|
-1
|
-23
|
-115
|
Sisterhood Games / Sisterhood Games |
| 2127. |
|
Fields of History: The Great War
|
-3
|
-23
|
-45
|
Wolferos / MicroProse Software |
| 809. |
|
THREEDAYS
|
-2
|
-23
|
-73
|
CYBERNATION.TEAM / CYBERNATION.TEAM |
| 1052. |
|
RESISTOR
|
-1
|
-23
|
-96
|
Long Way Home / PQube |
| 1644. |
|
SCP - Containment Breach Reborn
|
-
|
-23
|
-140
|
Hyperity Studios / Hyperity Studios |
| 1949. |
|
Of Love and Eternity
|
-3
|
-23
|
-155
|
Acorn Bringer / Acorn Bringer |
| 1198. |
|
We Stay Behind
|
-
|
-23
|
-113
|
Backwoods Entertainment, Application Systems Heidelberg / Application Systems Heidelberg |
| 681. |
|
Being and Becoming
|
-3
|
-23
|
-57
|
Ichthys / CRITICAL REFLEX |