Steam Top Wishlist

# Game 1D 7D 30D Developer/Publisher
2299. Lonely Space +6 -2 +127 HC-Games / HC-Games
2298. Superstore Simulator +5 -2 +132 Codebusters Studio, Duality Games / DRAGO entertainment
1117. Litchi Town +2 -2 +41 SL Games / IndieArk
1580. Zombotron Re-Boot +7 -2 +95 Ant.Karlov Games / Ant.Karlov Games
1620. Please Insert Disc +9 -2 +86 Night Signal Entertainment / Night Signal Entertainment
2149. NAME OF THE WILL +5 -2 +235 Zeitgeist Studio / Zeitgeist Studio
615. Revelation of Decay +2 -2 +17 狼猫游戏 / Wolfy Cat / XD
1110. Legends Of Elementia +2 -2 +38 Ahmet Babagil / Ahmet Babagil
1068. Burning Lands +4 -2 +24 Zero Hour Interactive / Zero Hour Interactive
783. Global Rescue +1 -2 +28 PeDePe GbR / Aerosoft GmbH
1660. DEFICIT +8 -2 +83 ITEM42 / ITEM42
163. Coven of the Chicken Foot - -2 - Wildflower Interactive / Wildflower Interactive
830. Photography Simulator +3 -2 +19 Madnetic Games / Madnetic Games, PlayWay S.A.
1266. No Vacation for an Executioner +2 -2 +93 JayO / JayO
569. Hell Maiden +1 -3 +28 AstralShift / AstralShift
1588. Aeterna Lucis +5 -3 +108 Aeternum Game Studios S.L / Aeternum Game Studios S.L
574. CastleMiner Z : Resurrection -1 -3 +29 DigitalDNA Games / DigitalDNA Games
1593. Normal Fishing +5 -3 +91 The Bworg / Pocketpair Publishing
1085. Totemic +2 -3 +32 Collage Games
1701. Dome-King Cabbage +7 -3 +81 Cobysoft Co. / HYPER REAL
1694. Liquidation +5 -3 +102 Divio / MicroProse Software
1688. Wildekin +5 -3 +117 Cute Newt / Chucklefish
1606. Phantom Doctrine: The Cabal +8 -3 +79 CreativeForge Games / CreativeForge Games, PlayWay S.A.
613. Being and Becoming +2 -3 +115 Ichthys / CRITICAL REFLEX
620. DELIVERY MUST COMPLETE +2 -3 +94 Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher.