Steam Top Wishlist

# Game 1D 7D 30D Developer/Publisher
797. The Last Exterminator -3 +2 - Ironworks Games / Ironworks Games
1049. Dreamsettler -1 +2 -6 Tendershoot, Noble Robot / No More Robots
1047. WILD Tactics -3 +2 +11 The Wild Gentlemen / Joystick Ventures
542. PHASE ZERO -2 +2 +2 SPINA Studio / SPINA Studio, SUPERHOT PRESENTS
1809. Flight Attendant Simulator -3 +2 +91 Departure Interactive / Departure Interactive
555. Annihilated -1 +2 +33 デス組合 / デス組合, Flashlight Games
1797. Portal: Ambition -3 +2 +103 Portal: Ambition Dev Team, RyePlease / RyePlease
559. Scale the Depths -2 +2 +16 Glass Gecko Games / Pretty Soon
560. Schrödinger's Call -1 +2 +29 Acrobatic Chirimenjako / Shueisha Games
1211. Drug Grower Simulator -3 +2 -4 3Block / 3Block
568. Core Decay -1 +2 -8 Ivar Hill, Slipgate Ironworks™ / 3D Realms
571. CastleMiner Z : Resurrection -2 +2 +5 DigitalDNA Games / DigitalDNA Games
1116. Forty-Niner -3 +2 +18 VowelA Games / VowelA Games
1775. MILITARY -1 +2 +125 Thunder Devs. / Thunder Devs.
16. MOUSE: P.I. For Hire +1 +2 +3 Fumi Games / PlaySide
757. Dead On Arrival -2 +2 -6 Recursive Games LLC / Recursive Games LLC
2442. Lonely Space -1 +2 -542 HC-Games / HC-Games
270. Honeycomb: The World Beyond -1 +2 +3 Frozen Way / Frozen District, Snail Games USA
1759. Paraside: Duality Unbound -1 +2 +141 Mistold Games / WhisperGames
1757. DEFICIT -1 +2 +143 ITEM42 / ITEM42
1755. Spot Zero -1 +2 +145 Tarta Tech Limited / Tarta Tech Limited
733. Samurai Pizza Cats: Blast from the Past! -2 +2 +9 BLAST ZERO / Red Dunes Games
605. Pass the Fear -1 +2 +20 PlayMud Studio / Paras Games
1307. Grand Pro Circuit - +2 -3 Marcell Baranyai / Mascot Entertainment
634. DELIVERY MUST COMPLETE - +2 -2 Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher.