| 2299. |
|
Lonely Space
|
+6
|
-2
|
+127
|
HC-Games / HC-Games |
| 2298. |
|
Superstore Simulator
|
+5
|
-2
|
+132
|
Codebusters Studio, Duality Games / DRAGO entertainment |
| 1117. |
|
Litchi Town
|
+2
|
-2
|
+41
|
SL Games / IndieArk |
| 1580. |
|
Zombotron Re-Boot
|
+7
|
-2
|
+95
|
Ant.Karlov Games / Ant.Karlov Games |
| 1620. |
|
Please Insert Disc
|
+9
|
-2
|
+86
|
Night Signal Entertainment / Night Signal Entertainment |
| 2149. |
|
NAME OF THE WILL
|
+5
|
-2
|
+235
|
Zeitgeist Studio / Zeitgeist Studio |
| 615. |
|
Revelation of Decay
|
+2
|
-2
|
+17
|
狼猫游戏 / Wolfy Cat / XD |
| 1110. |
|
Legends Of Elementia
|
+2
|
-2
|
+38
|
Ahmet Babagil / Ahmet Babagil |
| 1068. |
|
Burning Lands
|
+4
|
-2
|
+24
|
Zero Hour Interactive / Zero Hour Interactive |
| 783. |
|
Global Rescue
|
+1
|
-2
|
+28
|
PeDePe GbR / Aerosoft GmbH |
| 1660. |
|
DEFICIT
|
+8
|
-2
|
+83
|
ITEM42 / ITEM42 |
| 163. |
|
Coven of the Chicken Foot
|
-
|
-2
|
-
|
Wildflower Interactive / Wildflower Interactive |
| 830. |
|
Photography Simulator
|
+3
|
-2
|
+19
|
Madnetic Games / Madnetic Games, PlayWay S.A. |
| 1266. |
|
No Vacation for an Executioner
|
+2
|
-2
|
+93
|
JayO / JayO |
| 569. |
|
Hell Maiden
|
+1
|
-3
|
+28
|
AstralShift / AstralShift |
| 1588. |
|
Aeterna Lucis
|
+5
|
-3
|
+108
|
Aeternum Game Studios S.L / Aeternum Game Studios S.L |
| 574. |
|
CastleMiner Z : Resurrection
|
-1
|
-3
|
+29
|
DigitalDNA Games / DigitalDNA Games |
| 1593. |
|
Normal Fishing
|
+5
|
-3
|
+91
|
The Bworg / Pocketpair Publishing |
| 1085. |
|
Totemic
|
+2
|
-3
|
+32
|
Collage Games |
| 1701. |
|
Dome-King Cabbage
|
+7
|
-3
|
+81
|
Cobysoft Co. / HYPER REAL |
| 1694. |
|
Liquidation
|
+5
|
-3
|
+102
|
Divio / MicroProse Software |
| 1688. |
|
Wildekin
|
+5
|
-3
|
+117
|
Cute Newt / Chucklefish |
| 1606. |
|
Phantom Doctrine: The Cabal
|
+8
|
-3
|
+79
|
CreativeForge Games / CreativeForge Games, PlayWay S.A. |
| 613. |
|
Being and Becoming
|
+2
|
-3
|
+115
|
Ichthys / CRITICAL REFLEX |
| 620. |
|
DELIVERY MUST COMPLETE
|
+2
|
-3
|
+94
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |