Steam Top Wishlist

# Game 1D 7D 30D Developer/Publisher
1282. Bad Night - First Incursion -2 -21 +10 Thatia Filatia, Kupaa Games / Kupaa Games
672. Strategos - -21 -3 Strategos Games / MicroProse Software
812. I Have No Change - -21 -14 Studio Rassvet / Studio Rassvet
813. Regular Home Renovation Simulator - -21 -11 Substandard Shrimp / CRITICAL REFLEX
463. The Scramble Vice -2 -21 -12 Studio PICO, ESQUADRA,inc. / Flyhigh Works
492. Snow Daze: Redaze - -21 -17 Critical Bliss, Outbreak Games / Critical Bliss
978. Escape the Fraud Factory -2 -21 -5 ZIGE游戏 / ZIGE游戏
358. Road Diner Simulator - -21 -12 DRAGO entertainment / DRAGO entertainment
505. King of the Dwarves: Underground City Builder -2 -21 -13 Tag of Joy / Games Operators
404. Among the Trolls -1 -21 -17 Avantgarden SRL / 505 Pulse
1496. Police Interceptors -3 -21 -22 Hyper Studio / Hyper Studio, PlayWay S.A.
490. To Kill a God - -21 +4 Glitch Factory / Mad Mushroom
1526. Guns Undarkness -1 -21 -1 Shoji meguro / Kodansha
1941. Ironsand -2 -21 +37 Renderise / Renderise
950. Train Station Project -1 -21 -15 TSP Team / RockGame S.A.
608. Forsaken Realms: Vahrin's Call -1 -21 -13 Titan Roc / Titan Roc
468. I.G.I. Origins -1 -21 -13 Antimatter Games / Antimatter Games
678. Apogea -1 -21 +2 Trinitas / Trinitas
635. Pathfinder: Abomination Vaults -1 -21 +2 BKOM Studios / Megabit Publishing
889. Insider Trading -1 -22 +7 Naiive / Naiive
670. Tempus Triad +1 -22 -17 Mendesz / Pretty Soon
682. Starfinder: Afterlight -2 -22 +6 Epictellers Entertainment / Epictellers Entertainment
620. Fractured Mind -1 -22 -12 Acid / Acid
618. The First Explorers® -1 -22 -12 Buchwald Interactive / Buchwald Interactive
749. DELIVERY MUST COMPLETE - -22 -10 Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher.