| 741. |
|
Endacopia
|
+3
|
-10
|
-25
|
andyland / andyland |
| 961. |
|
Desktop Explorer
|
+3
|
-10
|
-37
|
Recurring Dream / Recurring Dream, Outersloth |
| 711. |
|
TSURUGIHIME
|
+1
|
-10
|
-20
|
213℉ / 213℉ |
| 1433. |
|
Nox Mortalis
|
+4
|
-10
|
+98
|
Gemezl / Gemezl |
| 845. |
|
HELL YEAH simulator
|
+2
|
-10
|
-41
|
EXESH / EXESH |
| 1347. |
|
INITIAL D
|
+3
|
-10
|
-50
|
Pablo Vidaurre Sanz / Pablo Vidaurre Sanz |
| 654. |
|
Tokyo Stories
|
+4
|
-10
|
-32
|
Drecom Co., Ltd. / Drecom Co., Ltd. |
| 1447. |
|
Necrofane
|
+5
|
-10
|
-28
|
Millennium Bound / Millennium Bound |
| 912. |
|
Magin: The Rat Project Stories
|
+1
|
-10
|
-8
|
The Rat Project / Daedalic Entertainment |
| 722. |
|
ZWAARD
|
+4
|
-10
|
-8
|
Beleef Studios / Top Hat Studios, Inc. |
| 1434. |
|
Power Drill Massacre
|
+5
|
-10
|
-37
|
Puppet Combo / Puppet Combo |
| 725. |
|
Lost Hellden
|
+3
|
-10
|
-22
|
Artisan Studios / Kwalee, Artisan Studios |
| 1148. |
|
Totemic
|
+1
|
-10
|
-50
|
Collage Games |
| 1269. |
|
Afterconflict
|
+4
|
-10
|
-36
|
MicroProse Software / MicroProse Software |
| 544. |
|
To Kill a God
|
+1
|
-10
|
-26
|
Glitch Factory / Mad Mushroom |
| 893. |
|
Sorceress
|
+1
|
-10
|
-18
|
Wabbaboy / Wabbaboy |
| 1378. |
|
Withering Realms
|
+2
|
-10
|
+145
|
Moonless Formless / Moonless Formless |
| 589. |
|
We The People
|
+2
|
-10
|
-26
|
Small Indie Company / Small Indie Company |
| 866. |
|
Littlelands
|
+4
|
-10
|
-34
|
Rafael Martín, Kyle Creamer / Apogee Entertainment |
| 864. |
|
Pirate Commander
|
+1
|
-10
|
-37
|
A2 Softworks, RockGame S.A. |
| 648. |
|
Office Party
|
+1
|
-10
|
-29
|
Eek! Games, LLC / Eek! Games, LLC |
| 631. |
|
DDoD
|
+3
|
-10
|
-24
|
The Future Entertainment Company / The Future Entertainment Company |
| 859. |
|
Displacement
|
+4
|
-10
|
-35
|
Obelisk Studio / Obelisk Studio |
| 858. |
|
Rollin' Rascal
|
+4
|
-10
|
+7
|
Curiomatic, Kiskadee Games / Curiomatic, Kiskadee Games |
| 644. |
|
DELIVERY MUST COMPLETE
|
+2
|
-10
|
-21
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |