| 1562. |
|
Factory Town 2: Paradise
|
-2
|
+8
|
+39
|
Erik Asmussen / Erik Asmussen |
| 616. |
|
HARK THE GHOUL
|
+2
|
+8
|
-
|
Deep Denizens / Kwalee |
| 610. |
|
Scriptorium: Master of Manuscripts
|
+1
|
+8
|
-10
|
Yaza Games / Mythwright |
| 1121. |
|
Kernel Hearts
|
-2
|
+8
|
-36
|
Ephemera Games / Whitethorn Games |
| 598. |
|
The Vernyhorn
|
-
|
+8
|
+60
|
InterStudio / InterStudio |
| 297. |
|
Danganronpa 2x2
|
-
|
+8
|
+24
|
Gemdrops, Inc. / Spike Chunsoft Co., Ltd. |
| 900. |
|
Elysian Eclipse
|
-
|
+8
|
-20
|
Seven Ducks Studios / Seven Ducks Studios |
| 692. |
|
Last Flag
|
-
|
+8
|
-27
|
Night Street Games / Night Street Games |
| 1945. |
|
The Piper of Dawn
|
-1
|
+8
|
-30
|
Bone Nail / Bone Nail, 2P Games |
| 730. |
|
Trailblazers: Into the March
|
-1
|
+8
|
+30
|
Strangers / Joystick Ventures |
| 70. |
|
Marathon
|
+2
|
+8
|
+9
|
Bungie / Bungie |
| 889. |
|
Rise of Piracy
|
-
|
+8
|
-17
|
IrishJohnGames / MicroProse Software |
| 1359. |
|
No Vacation for an Executioner
|
-
|
+8
|
+55
|
JayO / JayO |
| 885. |
|
G-Rebels
|
+2
|
+8
|
+41
|
Reakktor Studios / Senatis |
| 836. |
|
TOEM 2
|
-1
|
+8
|
-13
|
Something We Made / Something We Made, popagenda |
| 1356. |
|
My Eerie Lair
|
-1
|
+8
|
+48
|
Bad Vices Games / Bad Vices Games |
| 511. |
|
LumenTale: Memories of Trey
|
+1
|
+7
|
-17
|
Beehive Studios / Team17 |
| 255. |
|
Dark Craft
|
-
|
+7
|
+35
|
Take Top Entertainment / Take Top Entertainment |
| 1041. |
|
WTF - Waifu Tactical Force
|
-
|
+7
|
+23
|
Team Waifu / Team Waifu |
| 1506. |
|
Voice of Belldona
|
-1
|
+7
|
-28
|
StoryCropStudio / LoveStoryProject, Okasan's Recipe |
| 864. |
|
Invokyr
|
-1
|
+7
|
-20
|
Ludogram / Ludogram |
| 502. |
|
UNDEFEATED: Genesis
|
+3
|
+7
|
+23
|
Indie-us Games / Chorus Worldwide Games |
| 1325. |
|
Middle Ages: Peasants & Knights
|
-2
|
+7
|
-25
|
Neronian Studios / Neronian Studios |
| 867. |
|
DEEP STATE
|
-1
|
+7
|
-
|
FrogmanDev / FrogmanDev |
| 715. |
|
DELIVERY MUST COMPLETE
|
-1
|
+7
|
+40
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |