| 886. |
|
Endurance Motorsport Series
|
-
|
-3
|
+39
|
KT Racing / Nacon |
| 561. |
|
Esports Manager 2026
|
-
|
-3
|
+23
|
Neurona Games / indie.io |
| 1187. |
|
Well Dweller
|
-1
|
-3
|
+94
|
Kyle Thompson / Kyle Thompson, Top Hat Studios, Inc. |
| 108. |
|
Active Matter
|
-
|
-3
|
+7
|
Matter Team / Gaijin Network Ltd |
| 452. |
|
American Truck Simulator - South Dakota
|
-
|
-3
|
+12
|
SCS Software / SCS Software |
| 602. |
|
Adorable Adventures
|
+1
|
-3
|
+54
|
Wild Sheep Studio / PQube |
| 1812. |
|
Beauties and the Stranded
|
+3
|
-3
|
+143
|
Storytaco / Storytaco |
| 105. |
|
Drakantos
|
-1
|
-3
|
+6
|
Wingeon Game Studios LLC / Wingeon Game Studios LLC |
| 1200. |
|
Veil of Ashes
|
+1
|
-3
|
+119
|
Greifenmaer / Greifenmaer |
| 70. |
|
KYORA
|
-
|
-3
|
+7
|
Pugstorm / Chucklefish |
| 323. |
|
Loftia
|
-
|
-3
|
+13
|
Qloud Games / Qloud Games |
| 102. |
|
V.A Proxy
|
-
|
-3
|
+7
|
PyroLith / PyroLith |
| 86. |
|
Killer Bean
|
-1
|
-3
|
+5
|
Killer Bean Studios LLC / Killer Bean Studios LLC |
| 459. |
|
Black State
|
-2
|
-3
|
+2
|
Motion Blur / Motion Blur |
| 642. |
|
Onikura
|
-
|
-3
|
+53
|
Too Dark Studios / Astrolabe Games |
| 1049. |
|
Death at Fleming Manor
|
-1
|
-3
|
+59
|
Superthumb / Superthumb |
| 118. |
|
Morbid Metal
|
-
|
-2
|
+4
|
SCREEN JUICE / Ubisoft |
| 794. |
|
Lambda Fortress
|
-1
|
-2
|
+27
|
CoaXioN / CoaXioN |
| 808. |
|
TOEM 2
|
-2
|
-2
|
+26
|
Something We Made / Something We Made, popagenda |
| 718. |
|
Stellar Trader
|
+1
|
-2
|
+54
|
ParaVerseLab / Spiral Up Games |
| 714. |
|
Plague Lords
|
+1
|
-2
|
+6
|
Red Unit Studios / HypeTrain Digital |
| 25. |
|
Steam Controller
|
-
|
-2
|
-
|
|
| 816. |
|
BECROWNED
|
-
|
-2
|
+94
|
13th Street Studio / Top Hat Studios, Inc. |
| 24. |
|
Gothic 1 Remake
|
-
|
-2
|
-
|
Alkimia Interactive / THQ Nordic |
| 624. |
|
DELIVERY MUST COMPLETE
|
-1
|
-2
|
+52
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |