| 1701. |
|
REBORN: Survival
|
-
|
-2
|
+1
|
PixelCat Games / SKIVA Productions |
| 1371. |
|
POSTFROST
|
-1
|
-2
|
+2
|
Arkuda Inc. / Arkuda Inc. |
| 723. |
|
Usual June
|
-
|
-2
|
+24
|
Finji / Finji |
| 967. |
|
Captain Hardcore
|
-1
|
-2
|
+40
|
AntiZero Games / AntiZero Games |
| 1693. |
|
The Age of Hell
|
-
|
-2
|
+11
|
Hellforge Studios / Hellforge Studios |
| 1249. |
|
Gladiators Manager
|
-8
|
-2
|
+14
|
Ancient Games, Gambit Games / Creative Forge |
| 1773. |
|
FRIGID
|
-3
|
-2
|
+11
|
Celeritas Games / Celeritas Games |
| 1393. |
|
Dog Trainer
|
-
|
-2
|
+1
|
Moonlit S.A. |
| 64. |
|
Euro Truck Simulator 2 - Heart of Russia
|
-
|
-2
|
-7
|
SCS Software / SCS Software |
| 814. |
|
Sorceress
|
-3
|
-1
|
+13
|
Wabbaboy / Wabbaboy |
| 716. |
|
Airframe Ultra
|
-
|
-1
|
+11
|
Videocult, Akupara Games / Akupara Games |
| 645. |
|
Engines Of Destruction
|
-4
|
-1
|
+13
|
ReEngage Developments Ltd / ReEngage Developments Ltd |
| 650. |
|
Daydream
|
-3
|
-1
|
+4
|
Juniper / Juniper |
| 1356. |
|
Jay and Silent Bob: Chronic Blunt Punch
|
-
|
-1
|
+10
|
Interabang Entertainment / Interabang Entertainment, The MIX Games, Digital Eclipse |
| 961. |
|
Escape the Fraud Factory
|
-2
|
-1
|
+24
|
ZIGE游戏 / ZIGE游戏 |
| 895. |
|
Nomad Drive
|
-2
|
-1
|
+28
|
Indie Devil / Indie Devil |
| 816. |
|
Ninja Simulator
|
-2
|
-1
|
+8
|
RockGame S.A. / RockGame S.A. |
| 2121. |
|
Mining Merchant
|
+1
|
-1
|
+113
|
Delayed Victory / Delayed Victory |
| 887. |
|
Surfpunk
|
-1
|
-1
|
+25
|
Double Stallion / Double Stallion |
| 1334. |
|
Mana Quest
|
-2
|
-1
|
+28
|
Cozy Bunny / Cozy Bunny |
| 1691. |
|
Age of Space
|
-
|
-1
|
+14
|
PodPal Games / PodPal Games |
| 1320. |
|
Rift: Genesis
|
-
|
-1
|
+32
|
tNP Studios / tNP Studios |
| 2107. |
|
Nocturnal 2
|
+1
|
-1
|
+43
|
Sunnyside Games / Sunnyside Games |
| 115. |
|
Permafrost
|
-1
|
-1
|
-
|
SpaceRocket Games / Toplitz Productions |
| 727. |
|
DELIVERY MUST COMPLETE
|
-2
|
-1
|
+16
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |