| 1482. |
|
Iron Corbo: Kung Fu Janitor
|
+5
|
-5
|
+23
|
2D OS GAMES / 2D OS GAMES |
| 1797. |
|
Prison King
|
+5
|
+5
|
+23
|
True Games Syndicate, Flint Arts / Feel Good Games |
| 1909. |
|
Poglings
|
+5
|
+4
|
+23
|
Yojoyco / Yojoyco |
| 1159. |
|
Kalyskah
|
+3
|
+6
|
+23
|
Nobre Lobo / Nobre Lobo |
| 680. |
|
THREEDAYS
|
-1
|
-1
|
+23
|
CYBERNATION.TEAM / CYBERNATION.TEAM |
| 1889. |
|
PROJECT D : Human Risen
|
+5
|
+5
|
+23
|
catgames / catgames |
| 296. |
|
s&box
|
-
|
+5
|
+23
|
Facepunch Studios / Facepunch Studios |
| 1155. |
|
Faraway Lands: Rise of Yokai
|
+3
|
+5
|
+23
|
Ufuk Yurtman / Ufuk Yurtman |
| 1880. |
|
Supermarket Simulator
|
+5
|
+5
|
+23
|
Live Motion Games / Live Motion Games |
| 556. |
|
Junxions
|
-
|
+5
|
+23
|
CyberStorm / Hooded Horse |
| 1894. |
|
Apex Rush
|
+4
|
+8
|
+23
|
Thunderboom Studios / Thunderboom Studios |
| 501. |
|
Aces of Thunder
|
-1
|
-2
|
+24
|
Gaijin Entertainment / Gaijin Network Ltd |
| 995. |
|
34EVERLAST
|
+4
|
+6
|
+24
|
Kanata Lab, HYPER REAL / PLAYISM |
| 486. |
|
Liftlands
|
-1
|
-2
|
+24
|
Doublecap / Doublecap |
| 1205. |
|
Retrieval
|
+2
|
+2
|
+24
|
333 Studios / 333 Studios |
| 875. |
|
The Dungeon Experience
|
+3
|
-4
|
+24
|
Jacob Janerka, Simon Boxer, Bone Assembly / Devolver DIgital |
| 48. |
|
YAPYAP
|
-
|
+4
|
+24
|
Maison Bap / Maison Bap |
| 833. |
|
Police Station Simulator
|
+2
|
+6
|
+24
|
Ragged Games / Ragged Games, PlayWay S.A. |
| 417. |
|
Melvor Idle 2
|
-1
|
-2
|
+24
|
Games by Malcs / Games by Malcs |
| 1328. |
|
Crimson Capes
|
+4
|
-5
|
+24
|
Poor Locke / Poor Locke |
| 1642. |
|
Airtight City 2.0 : Awakening
|
-
|
+6
|
+24
|
Cuber.Chen, Maintain Sharp Edges / Maintain Sharp Edges, Cuber.Chen |
| 1629. |
|
TouHou Legend of Fairy Souls
|
+3
|
+4
|
+24
|
LFCat Studio / LFCat Studio |
| 1173. |
|
Horizon Journey
|
+2
|
+4
|
+24
|
Redivided Studios, REIN / Redivided Studios, Visima Digital |
| 728. |
|
DELIVERY MUST COMPLETE
|
-
|
-4
|
+24
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |
| 1806. |
|
Fat[EX] Courier Simulator
|
+5
|
+5
|
+24
|
Live Motion Games / Ultimate Games S.A., WIG Publishing |