| 601. |
|
Hell Maiden
|
-
|
-
|
-12
|
AstralShift / AstralShift |
| 602. |
|
Gate Zero
|
-
|
+2
|
+7
|
Templar Media / Templar Media |
| 603. |
|
Global Rescue
|
+1
|
+47
|
+120
|
PeDePe GbR / Aerosoft GmbH |
| 604. |
|
Blighted
|
-1
|
+7
|
-1
|
DrinkBox Studios / DrinkBox Studios |
| 605. |
|
Mega Man: Dual Override
|
-
|
+4
|
+51
|
CAPCOM Co., Ltd. / CAPCOM Co., Ltd. |
| 606. |
|
Brass Rain
|
-
|
+4
|
+31
|
Yarnhub Animation Studios / Yarnhub Animation Studios |
| 607. |
|
Tenkemo
|
-
|
-
|
-9
|
Meh Studios / Meh Studios |
| 608. |
|
Cooking Simulator 2: Prologue
|
-
|
-3
|
-25
|
Big Cheese Studio / Big Cheese Studio |
| 609. |
|
METAMORPHOSIS
|
-
|
+4
|
+12
|
luxan / TBA |
| 610. |
|
DREADNOUGHT TARTARUS
|
-
|
+236
|
+380
|
Benkimchi / Benkimchi |
| 611. |
|
Dragon Shelter
|
-
|
+25
|
+35
|
Wild Forest Studio / Curve Games |
| 612. |
|
Temtem: Pioneers
|
+4
|
+143
|
+1288
|
Crema / Crema |
| 613. |
|
Roman Empire Wars
|
-1
|
+1
|
-19
|
Emperor Games / Emperor Games |
| 614. |
|
Echoes of Mystralia
|
-1
|
+7
|
+113
|
Borealys Games / Borealys Games |
| 615. |
|
City Masterplan
|
+3
|
+217
|
+1285
|
1:1 Studio / 1:1 Studio |
| 616. |
|
Enter the Chronosphere
|
-2
|
+1
|
+1
|
Effort Star / Joystick Ventures, Gamirror Games |
| 617. |
|
ShatterRush
|
-2
|
+3
|
+102
|
Tetra Studios / Tetra Studios |
| 618. |
|
The Way of Wrath
|
-1
|
-
|
-5
|
Animmal / Hooded Horse |
| 619. |
|
Deer & Boy
|
-
|
-
|
-11
|
Lifeline Games / Dear Villagers |
| 620. |
|
Streets of Fortuna
|
-
|
+5
|
-1
|
Kitfox Games / Kitfox Games |
| 621. |
|
Delverium
|
-
|
+7
|
+2
|
Sagestone Games / Sagestone Games |
| 622. |
|
Crime Scene Cleaner - Biohazard
|
-
|
+30
|
+1278
|
President Studio / President Studio |
| 623. |
|
DDoD
|
-
|
-1
|
+4
|
The Future Entertainment Company / The Future Entertainment Company |
| 624. |
|
Farm Renovator
|
-
|
-1
|
-
|
MobilWay / PlayWay S.A., Simplicity Games |
| 625. |
|
DELIVERY MUST COMPLETE
|
-
|
+12
|
+13
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |