| 787. |
|
I Have No Change
|
-
|
+3
|
+14
|
Studio Rassvet / Studio Rassvet |
| 1631. |
|
The Black Ice
|
+1
|
+3
|
+127
|
RedCrab Games, Antelus Games / Antelus Games |
| 97. |
|
Atomic Heart 2
|
-
|
+3
|
+7
|
Mundfish / Mundfish |
| 1312. |
|
GIMMIKO
|
+1
|
+3
|
+52
|
SorryPoniko! / CRITICAL REFLEX |
| 1968. |
|
Circle Empires 2
|
-1
|
+3
|
+57
|
Luminous / Iceberg Interactive |
| 193. |
|
Truck World: Australia
|
-
|
+3
|
+9
|
Truck World Studio / HypeTrain Digital |
| 2023. |
|
The Hearth and Harbour
|
-1
|
+3
|
+139
|
Saltstone Studios / Fellow Traveller |
| 382. |
|
Ahoy
|
-2
|
+3
|
+14
|
Capstan Games / Capstan Games |
| 95. |
|
Bloody Hell Hotel
|
-
|
+3
|
+6
|
Unfold Games / Unfold Games |
| 2187. |
|
Shell Soldier
|
-1
|
+3
|
+118
|
CatHuntTree / CatHuntTree |
| 94. |
|
Solasta II
|
-
|
+3
|
+9
|
Tactical Adventures / Tactical Adventures |
| 187. |
|
Lay of the Land
|
-
|
+3
|
+4
|
Southern Cross Interactive / Southern Cross Interactive |
| 373. |
|
Screamer
|
-1
|
+3
|
+34
|
Milestone S.r.l. / Milestone S.r.l. |
| 93. |
|
V.A Proxy
|
-
|
+3
|
-
|
PyroLith / PyroLith |
| 186. |
|
MIO: Memories in Orbit
|
-1
|
+3
|
+1
|
Douze Dixièmes / Focus Entertainment |
| 371. |
|
Fractured Blooms
|
-1
|
+3
|
+40
|
Serenity Forge / Serenity Forge |
| 735. |
|
Toxic Crusaders
|
-
|
+3
|
+13
|
Retroware / Retroware |
| 2173. |
|
Pizza Empire
|
+1
|
+3
|
+40
|
Big Cheese Studio / Big Cheese Studio, PlayWay S.A. |
| 727. |
|
The Life and Suffering of Prince Jerian
|
-
|
+3
|
+16
|
Schisma Games / 101XP |
| 725. |
|
DELIVERY MUST COMPLETE
|
-
|
+3
|
+32
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |
| 358. |
|
HELLMART
|
-
|
+3
|
+47
|
GAZE IN GAMES / GAZE IN GAMES |
| 1954. |
|
Pera Coda
|
+1
|
+3
|
+70
|
ELYZIO, Falan / ELYZIO |
| 702. |
|
ZWAARD
|
-1
|
+3
|
+11
|
Beleef Studios / Top Hat Studios, Inc. |
| 701. |
|
Demon Tides
|
-1
|
+3
|
+17
|
Fabraz / Fabraz |
| 345. |
|
Sea of Remnants
|
-
|
+3
|
+17
|
Joker Studio / NetEase Games |