| 700. |
|
Fantasy World Manager
|
+2
|
-3
|
+54
|
Florian Alushaj / Florian Alushaj |
| 695. |
|
Trailblazers: Into the March
|
+2
|
-3
|
+34
|
Strangers / Joystick Ventures |
| 341. |
|
Deus Ex Remastered
|
+1
|
-3
|
+7
|
Aspyr / Aspyr |
| 1958. |
|
EXP: War Trauma
|
+7
|
-3
|
+95
|
Cortez Productions / Cortez Productions |
| 169. |
|
Moonlight Peaks
|
-
|
-3
|
+4
|
Little Chicken / XSEED Games, Marvelous Europe |
| 673. |
|
Kill The Shadow
|
+3
|
-3
|
+21
|
Shadowlight / NEOWIZ |
| 1951. |
|
GLITCHED
|
+7
|
-3
|
+90
|
En House Studios / Digerati |
| 333. |
|
Goodbye Seoul
|
+1
|
-3
|
+1
|
JINO Games / NEOWIZ |
| 1056. |
|
Brutal Fate
|
+2
|
-3
|
+27
|
Marcos Abenante / Marcos Abenante |
| 1565. |
|
Memora Wanderer
|
+9
|
-3
|
+84
|
Deer Flip Games / Deer Flip Games |
| 331. |
|
The Path Into The Abyss
|
-
|
-3
|
+14
|
MXR Productions / MXR Productions |
| 165. |
|
Militsioner
|
-
|
-3
|
-4
|
TALLBOYS / CRITICAL REFLEX |
| 1170. |
|
Hollow Home
|
+2
|
-3
|
+44
|
Twigames Inc. / Twigames Inc., Galaktus |
| 1937. |
|
Under Canopies
|
+6
|
-3
|
+165
|
Novemtails / Novemtails |
| 327. |
|
Of Peaks and Tides
|
-
|
-3
|
+6
|
CyancookGames / CyancookGames |
| 326. |
|
NEO BERLIN 2087
|
-
|
-3
|
+5
|
Elysium Game Studio / Elysium Game Studio |
| 1949. |
|
Ami
|
+8
|
-3
|
+88
|
Clirgo Games / Clirgo Games |
| 1166. |
|
Kandyland
|
+1
|
-3
|
+30
|
Goldenlane Studio / Goldenlane Studio |
| 320. |
|
Zarya
|
+1
|
-3
|
+4
|
SBSR / SBSR |
| 159. |
|
SPINE - This is Gun Fu
|
-
|
-3
|
+8
|
Nekki / Nekki |
| 316. |
|
WILL: Follow The Light
|
+1
|
-3
|
+9
|
TomorrowHead Studio / TomorrowHead Studio |
| 313. |
|
Starship Simulator
|
+1
|
-3
|
+3
|
Fleetyard Studios / Fleetyard Studios |
| 1306. |
|
Lair of the Leviathan
|
+6
|
-3
|
+66
|
Nostalgic Realms, Whiskeybarrel Studios / Nostalgic Realms |
| 1701. |
|
Dome-King Cabbage
|
+7
|
-3
|
+81
|
Cobysoft Co. / HYPER REAL |
| 620. |
|
DELIVERY MUST COMPLETE
|
+2
|
-3
|
+94
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |