| 449. |
|
The Store is Closed
|
-1
|
+1
|
-5
|
Ziggy / Ziggy |
| 499. |
|
Water Me & You
|
-
|
+1
|
+6
|
Shosha Games / Shosha Games |
| 509. |
|
Drill Keeper
|
-
|
+1
|
-6
|
ShoulderByte GmbH / Hooded Horse |
| 85. |
|
Prison Architect 2
|
-
|
+1
|
+4
|
Double Eleven, Kokku / Paradox Interactive |
| 492. |
|
Teamfight Manager 2
|
-
|
+1
|
+8
|
Team Samoyed / Team Samoyed |
| 1810. |
|
The Peterson Case
|
-2
|
+1
|
+90
|
Quarter Circle Games / Quarter Circle Games |
| 560. |
|
DYNASTY WARRIORS 3: Complete Edition Remastered
|
-
|
+1
|
+29
|
KOEI TECMO GAMES CO., LTD. / KOEI TECMO GAMES CO., LTD. |
| 32. |
|
Burglin' Gnomes
|
-
|
+1
|
+16
|
Fobri / Fobri |
| 1825. |
|
Ammossum
|
-2
|
+1
|
+75
|
West Glade / Yahaha Games |
| 1023. |
|
Amarillo's Desktop Pets
|
-
|
+1
|
-17
|
AmarilloArts / AmarilloArts |
| 329. |
|
Space Station 14
|
-
|
+1
|
-
|
Space Wizards Federation / Space Wizards Federation |
| 1749. |
|
Heart Forth, Alicia
|
-1
|
+1
|
+151
|
Alonso Martin / Alonso Martin |
| 1733. |
|
Drill Man Rumble
|
-
|
+1
|
+167
|
Hunter Studio / Neon Doctrine |
| 495. |
|
Duskfade
|
-
|
+1
|
+12
|
Weird Beluga / Fireshine Games |
| 697. |
|
Vicious Red
|
-1
|
+1
|
-17
|
HORNS AND HOOVES STUDIO / HORNS AND HOOVES STUDIO |
| 1741. |
|
Drăculești
|
-
|
+1
|
+159
|
Fine Feathered Fiends / Fine Feathered Fiends |
| 316. |
|
INSTINCTION
|
-
|
+1
|
+1
|
Hashbane Interactive / Hashbane Interactive |
| 76. |
|
Hela
|
-
|
+1
|
+6
|
Windup / Knights Peak |
| 442. |
|
Taxi Simulator
|
-1
|
+1
|
+1
|
Asmodev / Ultimate Games S.A. |
| 1001. |
|
Negative Atmosphere
|
-
|
+1
|
-15
|
Sunscorched Studios / Sunscorched Studios |
| 462. |
|
DarkSwarm
|
-1
|
+1
|
-
|
Bitfire Games / Ghost Ship Publishing |
| 64. |
|
Hell Let Loose: Vietnam
|
-
|
+1
|
+5
|
Expression Games / Team17 |
| 528. |
|
There Are No Ghosts at the Grand
|
-
|
+1
|
+27
|
Friday Sundae / Friday Sundae |
| 639. |
|
Being and Becoming
|
-
|
+1
|
-11
|
Ichthys / CRITICAL REFLEX |
| 641. |
|
DELIVERY MUST COMPLETE
|
-
|
+1
|
-11
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |