| 26. |
|
Vindictus: Defying Fate
|
-
|
-
|
-2
|
Nexon / Nexon |
| 664. |
|
GRIME II
|
-
|
+4
|
+14
|
Clover Bite / Kwalee |
| 693. |
|
Medieval Frontiers
|
-
|
+4
|
+6
|
Active Fungus Studios / GameHunters, PlayWay S.A. |
| 669. |
|
Farmbotic
|
-
|
+4
|
+22
|
Frozen Way / Frozen Way |
| 674. |
|
Buster Jam
|
-
|
+4
|
+15
|
TALLGLASS / TALLGLASS |
| 241. |
|
inKONBINI: One Store. Many Stories
|
-
|
+2
|
-6
|
Nagai Industries / Beep Japan Inc., Nagai Industries |
| 483. |
|
Nocturne
|
-
|
+24
|
+197
|
Pracy Studios / Pracy Studios |
| 415. |
|
Chained Beasts
|
-
|
+3
|
+23
|
Featherweight Games / Featherweight Games |
| 121. |
|
God Save Birmingham
|
-
|
+3
|
+7
|
Ocean Drive Studio, Inc. / Ocean Drive Studio, Inc., Kakao Games |
| 243. |
|
JOIN US
|
-
|
+4
|
+6
|
Wolf Haus Games / Wolf Haus Games |
| 705. |
|
BAKUDO
|
-
|
-1
|
+6
|
SAYIL GAMES / Shueisha Games |
| 244. |
|
The Free Shepherd
|
-
|
+2
|
-6
|
Frame Interactive / Frame Interactive |
| 122. |
|
Valor Mortis
|
-
|
+1
|
+8
|
One More Level / Lyrical Games, One More Level |
| 207. |
|
ReStory: Chill Electronics Repairs
|
-
|
+11
|
+43
|
Mandragora / tinyBuild |
| 3. |
|
Light No Fire
|
-
|
-
|
-
|
Hello Games / Hello Games |
| 103. |
|
V.A Proxy
|
-
|
+3
|
+3
|
PyroLith / PyroLith |
| 102. |
|
Euro Truck Simulator 2 - Coaches
|
-
|
+3
|
+10
|
SCS Software / SCS Software |
| 30. |
|
Rooted
|
-
|
-
|
-3
|
Headlight Studio / Headlight Studio |
| 714. |
|
Sudden Strike 5
|
-
|
+31
|
+112
|
Kite Games / Kalypso Media |
| 248. |
|
Esoteric Ebb
|
-
|
+6
|
+13
|
Christoffer Bodegård / Raw Fury |
| 124. |
|
Subliminal
|
-
|
+2
|
+3
|
Accidental Studios / Infini Fun, Gone Shootin |
| 25. |
|
Outbound
|
-
|
-
|
-
|
Square Glade Games / Square Glade Games |
| 750. |
|
Bowlbo: The Quest for Bing Bing
|
-
|
+4
|
-18
|
OneyWare / OneyWare |
| 250. |
|
Glory To The Heroes™
|
-
|
+2
|
+6
|
Deaf Tone Games / Deaf Tone Games |
| 636. |
|
DELIVERY MUST COMPLETE
|
-
|
+5
|
+92
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |