| 1616. |
|
Echo: Defy Death
|
-
|
-
|
+4
|
3Hills / 3Hills |
| 1629. |
|
Times of Progress
|
-
|
-5
|
+16
|
Pressing Thumbs Games / Pressing Thumbs Games |
| 1630. |
|
Fading Echo
|
-
|
-5
|
+24
|
NEW TALES, Emeteria / NEW TALES |
| 1636. |
|
LUST CURSE 🔞
|
-
|
+20
|
+51
|
Taboo Tales 💘 / Taboo Tales 💘 |
| 1637. |
|
Monsterpatch
|
-
|
+1
|
+65
|
Sean Young / SmashGames |
| 2469. |
|
We are the Plague
|
-
|
-16
|
+11
|
Forever Entertainment S. A. / Forever Entertainment S. A. |
| 1640. |
|
Withering Realms
|
-
|
-1
|
+151
|
Moonless Formless / Moonless Formless |
| 72. |
|
Den of Wolves
|
-
|
+1
|
-1
|
10 Chambers / 10 Chambers |
| 1642. |
|
Mecha Legends
|
-
|
-8
|
+7
|
Animanicks / Animanicks |
| 1645. |
|
Runeforge
|
-
|
-12
|
-3
|
Aesli / Aesli |
| 1650. |
|
Space Drilling Station
|
-
|
-7
|
+16
|
Ayota Games / Abiding Bridge |
| 1653. |
|
Aegis Force: The Scorian War
|
-
|
-1
|
+22
|
Deseret Games Studio, Ellipsii / Deseret Games Studio |
| 1655. |
|
Aeterna Lucis
|
-
|
-4
|
+31
|
Aeternum Game Studios S.L / Aeternum Game Studios S.L |
| 1664. |
|
CyberTown
|
-
|
-5
|
-
|
Cyber Games / GamePlanet, G-DEVS.com |
| 1670. |
|
Ronin: Samurai Redemption
|
-
|
-8
|
-2
|
G-DEVS.com / CreativeForge Games, Vincennes Group, G-DEVS.com |
| 1674. |
|
Deadlock Station
|
-
|
-5
|
+8
|
Luxorix Games / CRITICAL REFLEX |
| 1675. |
|
Slowly Sliding Ducks
|
-
|
-1
|
+25
|
turbolento games / turbolento publishing |
| 1689. |
|
Algolemeth
|
-
|
-8
|
+28
|
Medium-Rare Games / Medium-Rare Games |
| 1694. |
|
Dome-King Cabbage
|
-
|
-5
|
+10
|
Cobysoft Co. / HYPER REAL |
| 1695. |
|
Dreamjob: Programmer Simulator - Learn Programming Games
|
-
|
-9
|
+4
|
DreamWay Games S.A. / DreamWay Games S.A. |
| 1696. |
|
GORECORE
|
-
|
-11
|
+1
|
Lunar Locust Interactive / Lunar Locust Interactive |
| 1697. |
|
REBORN: Survival
|
-
|
-6
|
-4
|
PixelCat Games / SKIVA Productions |
| 1698. |
|
Save the Villainess: An Otome Isekai Roleplaying Game
|
-
|
-5
|
+28
|
Best Laid Plans Productions Inc. / Best Laid Plans Productions Inc. |
| 1699. |
|
Flight Attendant Simulator
|
-
|
-2
|
+16
|
Departure Interactive / Departure Interactive |
| 1700. |
|
HYPNOSYNC
|
-
|
-
|
+122
|
BASED KICK / BASED KICK |