| 1729. |
|
Psychotic Bathtub
|
-1
|
+10
|
+41
|
natsha / natsha |
| 743. |
|
ENENRA: DΔEMON CORE
|
-1
|
-1
|
+16
|
Zahid Ali Jeelani |
| 742. |
|
Twilight Imperium Digital
|
-1
|
+4
|
+36
|
Red Square Games / Red Square Games |
| 1714. |
|
Death from Unknown: Survival
|
-1
|
-4
|
+16
|
OU Vessent Inc / OU Vessent Inc |
| 741. |
|
Do Not Buy This Game
|
-1
|
-2
|
-2
|
Kingblade Games / Kingblade Games |
| 740. |
|
Scale the Depths
|
-1
|
+1
|
+24
|
Glass Gecko Games / Pretty Soon |
| 1713. |
|
Summerhill
|
-1
|
+4
|
+27
|
Land & Sea / Land & Sea |
| 1715. |
|
Dungeons & Furry
|
-1
|
+11
|
+159
|
Furlough Games / Furlough Games |
| 739. |
|
Nazralath: The Fallen World
|
-1
|
-2
|
+1
|
Euclidean Studios / Euclidean Studios |
| 1709. |
|
Solaria
|
-1
|
+5
|
+56
|
Pva Games / Pva Games |
| 1710. |
|
Liquidation
|
-1
|
+5
|
+49
|
Divio / MicroProse Software |
| 1707. |
|
MONOMOON
|
-1
|
+44
|
+84
|
Gentle Giant / Gentle Giant |
| 1192. |
|
Afterconflict
|
-1
|
+7
|
+27
|
MicroProse Software / MicroProse Software |
| 1708. |
|
Space Scum
|
-1
|
+8
|
+46
|
Sole Survivor Games / Forklift Interactive |
| 1716. |
|
Starborn Phoenix Ship
|
-1
|
+8
|
+52
|
Hello Games / Hello Games |
| 1730. |
|
Project D████
|
-1
|
+8
|
+46
|
Half Mermaid, Sam Barlow / Half Mermaid |
| 366. |
|
American Truck Simulator - Ford Car Pack
|
-1
|
+55
|
+70
|
SCS Software / SCS Software |
| 731. |
|
Lost in the Roots
|
-1
|
+12
|
+67
|
Trioskaz / Trioskaz, Spaghetti Cat |
| 730. |
|
Portal BAGLEY
|
-1
|
+1
|
+12
|
Adrien Vasseur / Adrien Vasseur |
| 365. |
|
We Gotta Go
|
-1
|
+50
|
+549
|
FuzzyBot / FuzzyBot |
| 364. |
|
Emberville
|
-1
|
+2
|
+11
|
Cygnus Cross / Cygnus Cross |
| 1696. |
|
EVILBANE
|
-1
|
+13
|
+204
|
Netmarble Monster / Netmarble |
| 363. |
|
Bladesong
|
-1
|
+5
|
+40
|
SUN AND SERPENT creations / Mythwright |
| 725. |
|
Bylina
|
-1
|
+4
|
+21
|
Far Far Games / Fulqrum Publishing |
| 721. |
|
DELIVERY MUST COMPLETE
|
-1
|
+4
|
+22
|
Yoyoyollie / It was a dark night after a storm and I had been torn apart from the despair of realizing I needed money to make video games. In my depression, I gazed upon a pristine pool of water on the sidewalk and a beautiful expression gazed back; every inch of his beauty encapsulated in the tiny portal to the realm blessed by his mortal presence. He pulled out his phone with grace and I followed suit - logging onto my bank account and showing that I had money saved up. With his delicate finger he pointed at the number written on the savings account. "This is our budget for the game", his silk-like voice rang. And thus, through his sheer wisdom, the funding for the game was secured. Despite never seeing that absolute sage of a man ever again, I still consider him and his insight into the solution for my troubles deeply integral to the development of this game, and thus, he, in spirit, is my publisher. |